Paulo Blikstein, in his article - Digital Fabrication and Making in Education says that there are calls everywhere for educational approaches that foster creativity and inventiveness, and that the ideas behind the maker movement are at least a century old. Digital fabrication and “making” are based on three theoretical and pedagogical pillars: experiential education, constructionism, and critical pedagogy. Paulo Freire criticized school’s “banking education” approach and the decontextualization of curriculum. So, students’ projects should be connected with meaningful problems at a personal or community level. Seymour Papert, who worked with Jean Piaget for many years, shares Paulo Freire’s enthusiasm for unleashing the learning potential of students by providing environments in which their passions and interests thrive. Papert pioneered the use of digital technologies in education, and some of his motivations are very similar to Freire’s. Papert’s Constructionism builds upon Piaget’s Constructivism and claims that the construction of knowledge happens very well when students build, make, and publicly share objects.
Schools that create environments where students are challenged and supported to achieve a goal they value might become a place where students feel the need to go to. Educators who work in institutions that embrace the maker movement might find the task of planning effective classes on daily basis an easier one just because students may be genuinely interested and eager to learn.