Category

Narrativas Incríveis

MINHA JORNADA MAKER por Julyana Brasil

By | Agency by Design, Aprendizagem Craitiva, CEM, Formação de Professor, Maker-Centered Learning, Narrativas Incríveis, Português, Project Zero, Sala de Aula, Testemunhos, Thinking Routines | One Comment
Julyana Brasil tem 22 anos e é professora aqui na CTJ.
Ela foi um dos 40 educadores que participaram da
primeira edição da Certificação de Educador Maker,
e conta aqui para nós como foi sua experiência.

“Assim como muitos educadores, eu tenho o sonho de transformar a educação. Tenho o sonho de que o conhecimento seja acessível e prazeroso para todos e que promova um impacto positivo capaz de transformar pessoas e realidades. Sei que é um sonho ambicioso e muitas vezes me sentia desencorajada com o cenário ao meu redor.  Foi então que ouvi sobre o aprendizado centrado no fazer (Maker-Centered Learning) e um pontinha de esperança se reacendeu no meu coração.

Nesse semestre, eu tive o privilégio de participar da Certificação de Educador Maker (CEM) promovida pela Casa Thomas Jefferson. Pude conhecer de perto os conceitos por trás da metodologia maker, como também projetos incríveis que têm mudado realidades mundo afora. Tivemos um curso online intensivo que terminou com um final de semana de imersão aqui no Makerspace da Thomas.

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Que final de semana! Quantas pessoas de todo Brasil empenhadas em fazer da educação uma experiência significativa e transformadora. Foi inspirador conhecer profissionais que têm de fato colocado a mão na massa. Com essa experiência, percebi que muito mais do que conduzir projetos inovadores, a educação centrada no fazer desperta a curiosidade e a vontade de aprender. É maravilhoso ver o brilho no olhar dos alunos quando eles conseguem construir algo ou quando eles superam algum obstáculo e descobrem tantas coisas novas. É ainda melhor quando vemos que, além de aprenderem a fundo sobre um tema, os alunos são capazes de usar aquele conhecimento para buscar solucionar problemas do cotidiano.

Comigo não foi diferente. Na CEM eu tive a oportunidade de me colocar no lugar dos meus alunos. E como foi bom poder aprender colocando a mão na massa e, além de aprender de forma prazeirosa, poder ver o resultado dos nossos projetos. Ainda mais quando o trabalho final resulta nos rostinhos sorridentes dos nossos alunos.

O desafio era montar uma trilha de aprendizagem maker e aplicá-la em sala de aula. Até aí tudo bem. Pensei em falar sobre instrumentos musicais, pois era o que estávamos aprendendo. Para isso, contei com a ajuda de uma amiga musicista que trouxe vários instrumentos. Ela os apresentou, tocou e permitiu que fossem manuseados pelos alunos. Foi lindo vê-los animados com os sons e perdendo o medo de explorar e de tocar os instrumentos. Trabalhamos o vocabulário relacionado ao som dos instrumentos, às partes do corpo que usamos para tocá-los e às famílias musicais a que eles pertencem. Além de aprender sobre música em inglês, eles estavam desenvolvendo o que o Agency by Design chama de capacidade maker de “olhar de perto” (looking closely).

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Depois disso, partimos para a parte de “explorar a complexidade” (exploring complexity). E aí é que veio o desafio. Inspirada nas ideias incríveis que vimos no Makerspace, resolvi dar uma de programadora e utilizei a plataforma Scratch para fazer um programa que simulasse o som dos instrumentos. A princípio, eu estava muito receosa, pois nunca havia feito nada do tipo. Se tinha uma pessoa que não entendia nada de programação e linguagem computacional, essa pessoa era eu. No entanto, lançado o desafio e com a ajuda e encorajamento do pessoal do Makerspace, lá fui eu explorar essa plataforma e tentar fazer essa programação. E como é bom quando a gente percebe que nossos medos muitas vezes são infundados ou muito maiores do que a realidade. Foi isso que eu percebi. Descobri que o Scratch é super tranquilo de mexer e que até uma leiga como eu poderia fazer projetos super legais usando linguagem de  programação.

Para completar o desafio, resolvi usar também o Makey Makey. Ele é um hardware que se comunica com o Scratch e faz com que a sua programação ganhe vida. Resumindo, com ele seria possível conectar a programação feita no Scratch à objetos que, quando manuseados pela sua superfície condutora, poderiam emitir sons. Parece complicado né?! Mas para minha surpresa não foi.

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Os próprios alunos construíram seus instrumentos de papelão. Eles colocaram alumínio em algumas partes (porque o alumínio é condutor) e então o ligaram ao Makey Makey. Em certo ponto da lição, eles mesmos fizeram a programação para que saíssem outros sons e até gravaram algumas informações sobre o instrumento. Tudo em inglês, claro!

Essa foi uma experiência muito desafiadora, mas  extremamente gratificante. Juntamente com os alunos, superei medos e acabei aprendendo muito com isso. Para mim, educação centrada no fazer é sobre isso. É sobre colocar a mão na massa e superar obstáculos. É sobre cooperação, percepção, criatividade e interação. É sobre ser professor e aluno tudo ao mesmo tempo.  Agora, o céu é o limite!”

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Thanksgiving Wings

By | Cultural, Narrativas Incríveis, STEAM Activity | No Comments

Texto por Larissa Victório e Naya Cunha

Fotos CTJ Makerspace

What are you thankful for? Essa foi a pergunta que nós do CTJ Makerspace resolvemos fazer para nossos usuários durante a semana que antecedeu o Thanksgiving.

Para exibir as respostas e ao mesmo tempo gerar engajamento, fizemos um par de asas estilizadas para a celebração do Dia de Ação de Graças e o penduramos no corredor de entrada do Makerspace. Disponibilizamos penas de papel onde as crianças puderam escrever suas mensagens de gratidão e colar na asa.

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A inspiração veio das artes do Beco do Batman em São Paulo, lugar onde grafiteiros se tornam famosos por suas artes urbanas estampadas nas paredes do lugar. “Demos asas” ao espírito de Thanksgiving e motivamos a todos a refletir sobre os motivos para agradecer.

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A estrutura das asas ficou linda e foi cortada em papelão duplo usando a laser cutter no Makerspace, mas poderia muito bem ter sido cortada à mão. Sua estrutura foi composta de camadas sobrepostas para dar volume e pintada de rosa com tinta spray. As penas foram cortadas em papel A4 colorido na plotter de corte. O material  de baixo custo e de fácil aquisição, pode ser utilizado em diferentes projetos.

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Embora as asas ficassem no corredor, os professores foram muito importantes na divulgação. Eles levaram suas turmas para participar da ação, provocando a reflexão sobre o tema e permitindo o alinhamento com diferentes conteúdo programáticos. Depois de escreverem seus votos de agradecimento, os participantes podiam tirar fotos com as asas ao fundo, podendo postá-las com as hashtag’s #makergonnathank #thanksformaking e @ctjmakerspace.

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Muito sucesso, porém poucas fotos nas Hashtags! Todos gostaram muito do projeto, e tiraram fotos em seus aparelhos, porém as pessoas não as marcaram nas hashtags. Mesmo assim, para nós do Makerspace foi divertido e inspirador ler as mensagens coladas e ao mesmo tempo motivador. Muitos alunos escreveram o quanto gostam de estar e estudar na Thomas e fazer parte do nosso universo CTJMakerspace.

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Democracy Day – Teacher’s VOICE

By | American Spaces, Escolas Públicas, Makerspaces, Narrativas Incríveis, Programas Sociais, Projetos, Testemunhos | No Comments

On the occasion of the Democracy Day, Casa Thomas Jefferson and many other BNC’s in Brazil celebrated Democracy Day. Having amazing language teachers in our community, CTJ Makerspace partnered with Elizabeth Silver, an American Space English teacher to create a very rich learning experience for CTJ and public school language students.

Democracy Day Activities September 17, 2018

By Elizabeth Silver

Commemorating International Democracy Day with two classes at the Casa Thomas Jefferson Resource Center and the CTJ Makerspace was quite the experience. After consulting the International Democracy Day Toolkit from American Spaces, teams from the BNCs came together at a webinar to brainstorm activities. From this point, the program narrative was decided on and closed: MAKE A DIFFERENCE: How can we take democratic action to change the way we promote citizen participation?

The event focused on introducing the principles of democracy by way of three rotating tech stations. These involved asking democracy questions to an Alexa virtual assistant, using Osmo for democracy vocabulary, and HP’s Reveal AR experience on the concepts that drive democracy. The students participated in a vote on the democratic principle they found the most relevant to their lives. The objective for the students now became producing a digital artifact related to promoting democracy. In groups, they chose one digital media genre to work with: a meme, a poster, a stop motion or a rap. The participants were students coming from a public language school and Casa Thomas Jefferson in Brasilia. They had the unique opportunity to interact and work with each other to undertake the activities put forth. They engaged readily from the beginning until the very end. The final artifact they made was both inspiring and insightful, while showing what can be accomplished in a relatively short time frame when a democratic mindset is put into play – the majority ruled while the minority was respected and heard. After some critical thinking, various contributions to the narrative came up like the realisation that your vote is your voice, that freedoms cannot be taken for granted and the importance of having informed citizens to have an informed vote. What’s more, they showed enthusiasm at learning a new digital skill that they could walk away with and share with their communities, families and friends, ultimately expanding on the idea of citizen participation via an accessible digital media. They proved themselves to be apt learners of democracy in the digital age. In the end, the impact on both the students and organizers was profound and uplifting, pointing to a future generation that is optimistic, critical and informed.

See some amazing photos here.

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Clique na foto para ver o álbum todo

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Experiencing  the art of Jean-Michel Basquiat with Gurulino

By | American Spaces, Cultural, Escolas Públicas, Narrativas Incríveis, Programas Sociais | No Comments

In June, the Casa Thomas Jefferson Makerspace went on a mission: to provide the local community of artists, teachers, and students an immersive, hands-on experience on the work of the astonishing American artist Jean Michel Basquiat (1960-1988). The team was looking for engaging ways that a makerspace could convey the relevance of the artist’s work and the historical/cultural context in which he emerged in way that would make people eager to learn and express themselves.

The best way to start was to find the right partner: Pedro “Gurulino” Sangeon, a prominent local artist, who not only took the lead in the delivery but also helped in the planning of the creative activities. The result was a mix of sensory experiences specially designed to immerse participants in the impressive work of Basquiat, and depart from the preconceived stereotyped notion of beauty. In the end, enthralled participants created their own pieces of art using a variety of techniques inspired by the “King of Remix” style.

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Pedro Sangeon | www.gurulino.com

The Program

The workshops took place in the context of Basquiat’s Exhibit about the artist being held in Centro Cultural Banco do Brasil (CCBB) from April 21st, 2018 to July 1st, 2018. In close collaboration with the American Embassy, Casa Thomas Jefferson offered two sessions of this one-day program. The first one targeted local artists, art students and professors, and the community. The second round was specially tailored for public school teachers and students at CIL.

Storytelling – Getting to know Gurulino

Gurulino art is displayed all over Brasilia and bears a resemblance to Basquiat’s work for his use of poetry, graffiti, and varied techniques. Guru, as his numbered followers call him, started the workshop telling participants a little about his own experience as an artist. Just like Basquiat, Gurulino is not a so called grafiteiro, he is an artist who attended art school, but uses spray paint to convey his thoughts, provoke, and question the reality we face in big cities daily. In his opening talk, Guru spoke about how Basquiat’s work is misleadingly perceived as that of an “unstudied” artist and how Basquiat very skillfully and purposefully brought together a range of disparate traditions, practices, and styles to create a unique kind of visual collage.

Laser cut in an art workshop

The workshops were designed to help students stay focused as the instruction progressed. The first task was to put together a laser cut puzzle. After sharing what the painting “Boneless” made them feel, participants turned it over to discover that the puzzle was also a board map of the workshop journey. Participants were engaged in constructing knowledge together as they collaboratively accomplished tasks to unlock the ‘rooms’.

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The first room – Virtual Reality in the mix

Participants took a virtual trip to Brooklyn in the eighties and explored media rich content (video, text, pictures) to start their learning journey. They were motivated to summarize what they were learning in their own words. Then, we used Kahoot, a simple “drill and practice” piece of software, to wrap up this immersive trip into Basquiat’s universe. To keep participants engaged and active, before providing the answers, participants were supposed to discuss in groups and spot the information within the materials in the virtual trip.

The first room – Virtual Reality in the mix

Participants took a virtual trip to Brooklyn in the eighties and explored media rich content (video, text, pictures) to start their learning journey. They were motivated to summarize what they were learning in their own words. Then, we used Kahoot, a simple “drill and practice” piece of software, to wrap up this immersive trip into Basquiat’s universe. To keep participants engaged and active, before providing the answers, participants were supposed to discuss in groups and spot the information within the materials in the virtual trip.

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https://livetour.istaging.com/38a8e2b4-edb2-4387-a58d-9835c570ed82

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When the first room was unlocked, Guru started a series of exercises aimed at warming up participants and shifting from an I-CANNOT-DRAW state of mind to an I-CAN-DO-IT attitude.

The second room – Human Anatomy and Basquiat

At this point in the workshop, more familiar with Basquiat’s trajectory, participants received part of a skeleton to put together and customize. Each group received different types of art supplies that Basquiat used in his work to experiment with.

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Unlocking the second room was once more a collaborative experience. Participants put all parts of the human skeleton together and revisited Basquiat’s work in which he used human anatomy to convey his ideas.

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The third room – Questioning beauty

In the third room, participants got famous portraits and had to reassemble them in unique ways. The idea here was to question our preconceived idea of beauty. Guru also talked about the tendency of looking at art and stating likes and dislikes. According to him, this is not the approach one should take. Instead, we should build  empathy and understand the artist’s pain and ideas behind the painting.
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The fourth room – The king of Remix

In the fourth room, participants had the opportunity to apply the techniques they learned, the knowledge they co-constructed and the materials available to express themselves. Surrounded by Basquiat’s paintings, the skeleton, their own drawings, and words they wrote down whenever they heard a bell, participants were ready to create their own Basquiat-inspired work of art. Moved by the artist’s roots and struggles, Guru invited participants to express their own ideas, fears, and desires.

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Specially designed to engage, the workshop got extremely positive feedback and made it clear to everyone involved that makerspaces are a wonderful platform to co-design unique learning experiences.

WSP Basquiat w/ Gurulino

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Freedom of Press, 2018 | Collaborative Program Design

By | American Spaces, Competência Digital, English, Escolas Públicas, Narrativas Incríveis, Programas Sociais | No Comments

Casa Thomas Jefferson`s Freedom of Press 2018 program is a strong case of how integrating multiple resources is the right strategy to engage people in lasting initiatives.  Partnerships of all types have made this event possible, and we at the CTJ can only thank each and every part for their involvement.

First, we would like to  thank the American Embassy for proposing such an important theme and a mission: to help engage as many people as possible in Brasilia, as well as  people in other locations in Brazil in talking about “Keeping Power in Check: Media, Justice and the Rule of Law” in innovative ways.

The theme is of course a concern during an election year, so it’s easy to understand why so many BNCs responded positively to the invitation of hosting programs on the theme of Freedom of Press. At the CTJ, we avidly read the TOOLKIT – package programs and links, adapted to the BNCs’ reality, and set an online Design Thinking session. During the DT session, the CTJ team shared some thoughts on how to address the theme with varied audiences and how to reach out for partners (in public universities, in the private sector, and among alumni), and introduced the idea that the BNCs should inspire and get inspired by the American Spaces network. Once warmed up, the BNCs engaged very well in a lively online brainstorming session on Padlet.

Made with Padlet

 

In May 2018, the BNCs offered to varied target audiences programs specially designed to promote connection, expression, exploration, and active learning. See on a Google  map an overview of the programs held at Binational Centers in Brazil on the theme of Freedom of Press. Each BNC organised an event using their own time and financial resources.

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Freedom of Press | at Casa Thomas Jefferson

Casa Thomas Jefferson held several programs on the theme. The first one, on May 3rd, was a panel with undergrad journalism students and university professors. On May 8th, the CTJ Makerspace held two events. Both in the morning and in the afternoon, we welcomed public school teachers and students from CIL Samambaia. We started with a Human Library session, in which participants talked to alumni and influential people in the field.Our ‘living books’ shared their own stories related to the theme.

  • Alumna Gisele Rodrigues, from the House of Representatives, @gisele.a.r
  • Programmer and communications specialist  Apolinário Passos, @apolinariosteps
  • Lawyer with the Supreme Court Walter Moura
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Students engage in active learning as they investigate ways to spot fake news.

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Students practice a skill they should be already using as a habit of mind: questioning and verifying sources

 

The hands-on part that followed used a game designed by @midiamakersbr during a mediation that involved educators, programmers and journalists in an effort to produce cc pedagogical materials in São Paulo – once again the awesome power of collaboration played a huge role and enriched the program. The CTJ makerspace team adapted and translated one of the news checking games, and counted on the expertise of Elizabeth Silver, a highly skilled and resourceful American teacher, who works at CTJ and co-designed and delivered the program.

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CTJ’s Resource Centers

Besides collaborating with the makerspace team, Wander Filho, CTJ Resource Center supervisor,  organised workshops that offered the public dynamic learning experiences on the theme in the other CTJ branches scattered around Brasilia. RCs celebrated two important dates during the month of May: World Press Freedom Day and Memorial Day  to promote literacy and digital citizenship.

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Casa Thomas Jefferson Culture department in collaboration with the Embassy, invited journalists, university professors and students and the community to  a panel discussion to celebrate the theme. The event was held at CTJ`s modern and welcoming facilities and transmitted on the Embassy’s  Facebook page.

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See photos of CTJ makerspace in action

CTJ - Freedom of Press : checking and validating news - May/2018

Makerspace & EFL | Unique Learning Experiences

By | 21st Century Skills, English, Maker Movement, Narrativas Incríveis, Problem Solving, Sala de Aula, Testemunhos | No Comments

To solve the many problems we humans are bound to face, we will need to have people who know how to collaborate and efficiently put thoughts and skills to work together to solve challenges. So, it is phenomenal when teachers see their English Teaching practice as malleable and experiment with Maker-Centered Learning [MCL] within their curriculum so as to provide youth with exciting and dynamic learning experiences. Last week, a CTJ teacher, who loves seeing teens thrive and engage in the learning process, brought her group to the school’s makerspace. Her journey underlines some of the real benefits of adopting a framework for Maker Empowerment. What you will read below is Elizabeth Silver‘s testimonial of her class. Enjoy and become part of a growing number of educators willing to experiment and identify the benefits of MCL.

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“Want to do something fun and easy with your class? This activity is adaptable to any level and can be done in both the Makerspace and/or the classroom. The challenge is to see how much weight dry spaghetti noodles can support. This idea was inspired by 5B’s Unit 9 – Engineering Wonders.  To take better advantage of the content offered here, I went looking around on the internet for something to construct with my class. I came upon these two sources:

https://frugalfun4boys.com/2016/10/25/strong-spaghetti-stem-challenge-kids/

https://www.scientificamerican.com/article/strength-in-numbers-spaghetti-beams/.

What you need in terms of materials

  • A couple of bags of spaghetti (the cheapies will do)
  • Styrofoam boards – about 3cm thick and 1 meter long (I used one for each group, but you could cut it in half)
  • Box cutters/craft knives/utility knives (whatever you want to call them)
  • Objects to put on top of the dry spaghetti to test the strength
  • Baggage hand scale to weigh objects (I happen to have this, so I made use of it. You could just estimate the weight or even use vocabulary of comparatives and superlatives to talk about the objects).
  • Optional additions are LED lights and batteries, which give the students another level of making/designing. I also had on hand markers, paper, string, toothpicks, and scissors – but NO glue, which would defeat the purpose of the activity.
  • Design Thinking form – the outline for this is on the PPT. I have the students copy it down, do some pre-design thinking on the objectives, materials available, how they plan to execute their idea and their expected outcome. Here is a perfect moment to include the target language. After they do the activity, they revise their forms according to their experiences. Then I have them hand it in for basic corrections and as a way to wrap up their findings, thus leading to a class discussion. I also do this to stimulate critical thinking, reflection, and analysis.
  • Slides

Figuring it out

They were so engaged! They took it upon themselves to divide into groups, got the material (even asking if another Makerspace material was available for use), and spoke only in English (this time I did not have to insist on that); they cooperated, collaborated and shared ideas. The final structures were so different, showing the diversity of thought among the students. The Makerspace staff, who provided support and ideas, readily assisted them.

Developing a sensitivity to design

The result of this experience was beyond expectations. We used the Makerspace, which in itself takes your class to another level – what I like to call a ‘shift’. The idea above is not in and of itself so innovative or technological, but the dynamic that took place with my students was phenomenal.

Learning from tools and from others

At one very cool moment, two  Makerspace staff members brought out a specialized tool for cutting styrofoam and demonstrated how to use it (less mess than a box cutter). The class stood around them watching how it works, and they were in such awe that they literally let out a collective “AAAHHHH!” The word we heard the most from them during it all was “satisfying”. Summing it up, we had fun – smiling, chatting, joking, laughing. It was akin to a social event. They are begging to go back… to be continued.”

Elizabeth Silver is a  CTJ teacher since 2012 
and is always looking for different ways to 
ignite the learning spark in her students.
She uses our makerspace as her sandbox to ideate, 
prototype and even run maker activities with her groups.

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CTJ Makerspace at World Water Forum 8 in Brasília

By | 21st Century Skills, Cultural, Escolas Públicas, Eventos, Narrativas Incríveis, Problem Solving, Programas Sociais | No Comments

Invited by Green Nation, Casa Thomas Jefferson Makerspace participated actively in the events held at GN Citizen Village in the 8th World Water Forum. The WWF is the world’s biggest water-related event and is organised by the World Water Council. Its mission is to promote awareness, build political commitment and trigger action on critical water issues at all levels, to facilitate the efficient conservation, protection, development, planning, management and use of water in all its dimensions on an environmentally sustainable basis for the benefit of all life.

This eighth edition was hosted in Brasília from March 18 to March 23, 2018. It is reported that the event brought seventy thousand visitors to the city in the first three days. Around ten thousand of the attendees were specialists who participated in the actual forum, but the majority were students and non-specialists visiting the free Citizen Village. The Forum counted on the support of  Green Nation to host experiential sessions that not only raised awareness but also created a growing movement of people who care to take action and change consumption habits.

At the Green Nation Citizen Village, CTJ Makerspace delivered four sessions that translated research into interactive experiences, appealed to people’s emotions and questioned the way we learn and the reasons we learn content matter. We offered participants two different types of experiences. The first one comprised two prototyping sessions, delivered to public school students and teachers and aimed to help them develop their creative abilities using Arduino. The CTJ Makerspace team and architect/maker/designer Lucas De Sordi helped people to understand the code behind the Arduino project – Thirsty Flamingo. The beauty of this session was that we could see families prototyping and learning together different ways to tackle everyday challenges. In the second experience, comprised two design thinking/prototyping sessions to reduce and/or recycle grey water. In these sessions two groups had the chance to build a proactive mindset as they learned about the tools, the movement of learning together to solve challenges, and the free learning opportunities awaiting them at our American Space.


Convidado pelo Green Nation,  Casa Thomas Jefferson Makerspace teve participação ativa nos eventos que ocorreram em sua Vila Cidadã da oitava edição do Fórum Mundial da Água. O Fórum é o maior evento do mundo sobre temas ligados à água. Sua missão é promover a conscientização, construir compromissos políticos e provocar ações em temas críticos relacionados à água para facilitar a sua conservação, proteção, desenvolvimento, planejamento, gestão e uso eficiente, em todas as dimensões, com base na sustentabilidade ambiental, para o benefício de toda a vida na terra.

A oitava edição do Fórum foi sediada em Brasília entre 18 e 23 de março de 2018. Relatórios indicaram que o evento trouxe 70.000 pessoas para a cidade nos três primeiros dias de conferência. Cerca de 10.000 desses visitantes são especialistas que participaram ativamente do Fórum, mas a maioria do público era de estudantes e não-especialistas que visitaram a Vila Cidadã. O Fórum contou com o apoio do Movimento Green Nation para sediar sessões experimentais que não só promoveram conscientização, mas também criaram um movimento crescente de pessoas que se importam em tomar atitudes para a mudança e mudam seus hábitos de consumo.

Na Vila Cidadã, o CTJ Makerspace realizou 4 sessões que transformaram pesquisas em experiências interativas, com apelo às emoções das pessoas, questionando a forma como aprendemos e as razões para a importância desse aprendizado. Oferecemos aos participantes dois tipos diferentes de experiências. O primeiro consistiu em duas sessões de prototipagem oferecidas a estudantes de escolas públicas e professores, e teve o objetivo de auxiliá-los no desenvolvimento de suas habilidades criativas usando Arduino. A equipe do CTJ Makerspace e o arquiteto/maker/designer Lucas De Sordi ajudaram pessoas a entender a programação do projeto de Arduino – Thirsty Flamingo. A beleza dessa sessão foi que pudemos observar famílias criando protótipos e aprendendo juntas sobre diferentes formas de combater desafios cotidianos. Na segunda experiência, dois grupos tiveram a oportunidade de construir uma mentalidade proativa em sessões de design thinking para reduzir e/ou reaproveitar “água cinzenta” (proveniente de uso doméstico), enquanto aprendiam sobre as ferramentas necessárias, o movimento de aprendizado em conjunto para solucionar desafios, e as oportunidades de aprendizado gratuitas que estão à disposição deles em nosso Espaço Americano.

CTJ - Green Nation Festival - 8º Fórum Mundial da Água

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16 Days of Activism against gender-based violence | 2017

By | 21st Century Skills, American Spaces, Empreendedorismo, Narrativas Incríveis, Problem Solving, Programas Sociais | No Comments

The 16 Days of Activism against Gender-Based Violence Campaign takes place annually between November 25th (International Day for the Elimination of Violence against Women) and December 10th (Human Rights Day). During this period, governments, civil society organizations, and individuals promote initiatives to raise public awareness of the issue of violence against women and girls. This year’s campaign theme is “From peace in the home to peace in the world: make education safe for all!”.

In close collaboration with the American Embassy, Binational Centers (BNCs) in Brazil started a planning process, seeking to join efforts and have robust programs in the 16 Days Campaign. With this aim in mind, Casa Thomas Jefferson (CTJ) delivered an online Design Thinking session to theBNCs that accepted the Embassy’s invitation. In the session, we revisited the resources provided by the post and discussed how those links and ideas could instill meaningful and interesting programs in each community.

Below are the BNCs that have taken part in the 16 Days Campaign so far:

1.     CTJ

2.     Alumni

3.     ACBEU Salvador

4.     CCBEU Sorocaba

5.     ICBEU Uberaba

6.     ICBEU Belo Horizonte

7.     ACBEU Juiz de Fora

8.     ICBEU Manaus

9.     CCBEU Franca

10.   CCBEU Tupã

11.   ICBEU Patrocinio

12.   CCBEU Guarapuava

13.   IBEU-CE

On December 4th and 7th, 2017, CTJ held a two-day program about entrepreneurship for women who run businesses. We believe that being independent is a key issue for women who suffer domestic abuse, since they often fail to break free from their aggressor because they feel emotionally or financially dependent. As an educational institution, we feel we can contribute in this aspect.  Therefore, we welcomed 20 women who have suffered some kind of domestic violence and are now assisted by the NGO SOROPTIMIST to our Innovation Hub. There, they could connect with new ideas, meet people, find a support group, and use tools that are only available for them at our American Center to help them leverage their business, figure out differentials, reflect upon their audiences, and improve communication channels.

Our two-day program started with an informal exchange of ideas, inspired by Human Library sessions. We had a successful local businesswoman, a representative from the Ministry of Human Rights, and a martial artist sharing their life stories, the challenges they have faced, and how they overcame the struggles life posed to them.

Mariangela, a Capoeira martial artist, talked about self-defense. Jordana, an entrepreneur, talked about how to run a business and differentials. And, finally, Fernanda, from the Ministry of Human Rights and an Education USA alumni, talked about programs the Ministry has on the theme of entrepreneurship.

CTJ would kindly like to thank all the women who devoted their time to inspiring our participants to take charge of their lives and build a better future for themselves and for their children.

Inspiration – Gaining Confidence and Competence

After the Human Library inspiring talks, participants were split in two large groups, and we held concurrent sessions. One group had a session facilitated by our Makerspace staff members, in which participants were exposed to products that are presented well in terms of design. We showed them how simple things like tagging and packaging add value to the products they already make and sell. Participants reflected upon how they could use these ideas to improve their own products, and then used a laser cutter to produce tags for their products. The other session focused on the principles of low cost photography. Participants were given priceless photography tips by specialist Raissa Coe (@raissacoe) and learned how to produce good images to advertise their products in social medias.

Agency

On the second day, for the first two hours, participants who had taken the laser workshop tried their hand at photography and vice versa. Then, experts from Pupila (@pupila) held a session aimed at showing participants how to put up an online store on Instagram. This helped them perceive themselves as resourceful individuals who can muster the wherewithal to change their world through making and creating – people who have an I-Can-Do-It attitude.

Community

The day ended with a wonderful talk about mindfulness and caring for each other. Author Beatriz Schwab shared her story and talked about (the) her book – Soco na Alma. She humbly talked about her personal experience with violence in her own home – a story that is depicted in her book and has inspired a soap opera on Globo, a major national TV channel.

Casa Thomas Jefferson’s 16 Day program plan will be shared along with all the other BNCs’ so that other American Spaces can replicate or get inspired by what we have done.  We truly hope that many of the women who participated in our program do feel empowered and come back to our innovation hub for support and learning.

16 Days of Activism

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Prototyping for Disability Rights | Makeathon Assitive Technology | 2017

By | 21st Century Skills, American Spaces, Design Thinking, Escolas Públicas, Maker Movement, Makerspaces, Narrativas Incríveis, Programas Sociais | No Comments

Casa Thomas Jefferson (CTJ) hosted  (from August 30th through October 19th) a program entitled “Educational Assistive Technology”. The program aims at prototyping for disability rights to empower youth to shape their world and effect change in their community. In this program, visually impaired and non-visually impaired students learned about fast prototyping and how they can use it to find solutions to problems that students with disabilities face. The idea is to place people with disabilities at the center of the creation of solutions, as they test and act as main players in the design process.

This innovative makeathon received financial support from The International Network of Emerging Library Innovators (INELI). This initiative demonstrated that sound program planning can attract the interest of partners committed to improving the Educational System in Brazil and it can also provide access to minorities. INELI’s main goal is to highlight libraries and innovation hubs that create meaningful and feasible solutions to social and cultural challenges that people in Latin America face.

The program itself was divided into a planning stage and three hands-on meetings. Af first, we hosted a preparatory meeting in which visually impaired students, teachers, parents and school administrators got together for an honest conversation about the challenges of teaching the visually impaired. During the first formal meeting, facilitators conducted an ideation session to help the non-visually impaired truly understand the challenge from the viewpoint of those who face it.  At each table, one visually impaired student informed the group about what he/she finds difficult to learn and why. The beauty of the event was that each table narrowed the obstacle down to one  challenge and started ideating to solve that specific problem.

Each group had the support of a skilled facilitator. They were:

  • Marcos Roberto – social entrepreneur and founder of Meviro
  • Fast prototyping specialists from 3Eixos
  • Luciana Eller – student and designer
  • Ana Cristina Alves – therapist and Universidade de Brasília professor

On September 28th, participants brought the first prototypes and the visually impaired tested and provided feedback on their usability. Based on this input, the whole group worked on finding better solutions, using laser cutters, 3d printers, arduinos, etc. – all the tools available at the makerspace. On October 19th, participants should return for the last meeting. Until then, they are welcome to  use CTJ’s  learning hub space to embetter their creations.

Casa Thomas Jefferson believes that running programs that place youth at the center and give them opportunity to think collaboratively and to use tools and resources for a meaningful purpose is what defines our spirit.

All the assistive solutions created by participants, using modern prototyping tools will be shared online soon.

Educational Assistive Technology with CIL 2 - Day 1

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Making My First Robot | Meu Primeiro Robô

By | Competência Digital, English, Eventos, Maker Movement, Narrativas Incríveis, Português, Programação | No Comments

3D printed parts, wires, batteries, switches, servo motors, sensors, and arduinos were all electronic components that were tinkered with to help kids make their first robots. There’s no better way to get introduced to arduino than seeing how they bring  objects to life. Using simple construction tools and electronic components,  children who came to our 3D Printing for Kids Workshop  put together their OTTOS - interactive robots that can dance, walk, make sounds, and avoid obstacles. Otto causes a wow effect at first glance. The idea came from a parent, a cellphone app developer who wanted to give his kid this amazing learning experience,  brought for us the idea,. He told us he wanted his kid to be curious, passionate and eager to learn new things.

What are the qualities we value in this activity?

Science and Art Connection

As you build your first OTTO,  you understand how it works from the inside, make  basic circuits and have an overview of what an Arduino is and what it does. In addition to playing around with scientific content, children learned how to be patient and resilient, which are important skills to learn nowadays.

What is the personal View of an educator on this maker activity?

Isadora was my English as a Foreign Language Student when she was five. At the time, I taught her the numbers, the alphabet, names of objects. Now 12, she shows up at CTJmakerspace for the OSMO with the same curious eyes and smiley face. As one of the facilitators in the session, I could see her start developing her maker identity. I saw her developing  a I can do it attitude that might lead her to an understanding of what she can do and what dispositions she might have when interacting and making a tangible objects. Isadora is a lucky kid for having supporting parents who understand the c\value of rich and varied education. We hope more and more kids will too.

Peças impressas, fios, baterias, interruptores,  motores, sensores, buzzers e Arduinos foram os componentes eletrônicos usados na nossa oficina Monte seu Próprio Robô. Não há melhor maneira de ver pela primeira vez conceitos básicos de Arduino (plataforma de prototipagem eletrônica) do que ver como eles trazem objetos à vida.

Usando ferramentas de construção simples e componentes eletrônicos,  jovens montaram  seus OTTOS - robôs interativos que podem dançar, andar, fazer sons e evitar obstáculos. A ideia da oficina nasceu de uma conversa com um pai que gostaria e engajar o filho em uma atividade maker, mas não conseguia motivá-lo. “Fazer o projeto em um grupo com o apoio de facilitadores em um ambiente de estímulo a criatividade fez toda a diferença” , nos disse o pai ao final da sessão.

O que  valorizamos nesta atividade?

Conexões de Ciência e Arte Construir o robô com as próprias mãos, fazer circuitos básicos e ter uma visão geral do que um Arduino é e o que ele faz, são algumas das habilidades que os jovens aprenderam. Além de ver na prática o  conteúdo científico, os jovens aprenderam a ser pacientes e persistentes, habilidades importantes para aprender hoje em dia.

Conexão do Mundo Real

Montar seu próprio OTTO do zero ajudou os adolescentes a entender os princípios básicos de Arduino e como podem usar linhas de código simples para mudar o comportamento do robô. Este conhecimento pode ajudá-los a entender que quando investimos tempo em um projeto, o erro deve ser  visto como parte do processo se  forem persistentes e resilientes e que eles podem fazer muito mais com tecnologia do que apenas consumi-la.

Jovens felizes e pais encantados nos deram excelente feedback. Uma das mães nos mandou a seguinte mensagem: A Isadora leva o Otto a toda parte e fala feliz que o fez sozinha. Ela está curiosa e quer muito aprender mais sobre Arduino e programação.

Making My Fist Robot

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Mother’s Day | Dia das Mães

By | Eventos, Maker Movement, Makerspaces, Narrativas Incríveis, Programação, STEAM Activity | No Comments

Dia das Mães Maker

 

De todos os presentes que compramos para nossas mães, nossa presença é provavelmente o presente mais importante e desejável. Para estimular o fazer e o estar juntos, o Makerspace da Casa Thomas Jefferson presenteou filhos e filhas com a possibilidade de construir, aprender e co-criar o seu presente junto com quem mais importa. Mães, filhos e o time da CTJ  parafusaram madeira, lixaram e montaram a parte elétrica para fazer a base da luminária. Depois, a parte criativa: aprender conceitos básicos de Adobe llustrator (software de edição de imagem) para criar o design e cortar na laser.

Veja alguns dos projetos feitos aqui

 

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Atividades em Resource Center – March | Resource Centers Activities in Março

By | American Spaces, Makerspaces, Narrativas Incríveis, Programação, Projetos, STEAM Activity | 6 Comments

In March, our makerspace and all six libraries scattered around Brasilia held engaging STEAM programs that revolved around American ingenuity and aimed at motivating participants to deepen their interest and curiosity to pursue careers in science, technology, engineering and mathematics (STEM).  Patrons and members of the community come to the our libraries to be inspired, learn new skills and have experiences that they don’t have access to anywhere else other than CTJ American Space.

Our main branch Resource Center, besides all the daily routines, offered two simple, yet engaging programs in March. The first one celebrated Saint Patrick’s Day and engaged participants in a series of English Learning tasks. More than 250 participants learned about Saint Patrick’s history, how this date is celebrated in the U.S., and made delicious green waffles. The second activity involved short stories. We launched this ongoing activity with an intriguing story of a boy who got a dog that had only one leg. Discussion was led that questioned our understanding of empathy, civil rights and the challenges people with disabilities face.

In our Asa Norte and Lago Sul branches, learning took place by the means of two STEAM experiments – the Electric Pendulum and the Electron Detector. In the first activity, English language learners were exposed to extra-curricular activities that made them realize the existence of magnetic fields. 85 youth came to the library to be surprised, explore and learn. We also had simple activities to promote the English Language that counted with massive participation of motivated young minds. Patrons made a very exquisite mix and created 3D pieces of art with it. We also had Rube Goldberg Machines and the revival of the CTJ Book Club.  In Taguatinga, CTJ staff members organized a lively session on augmented reality. At Casa Thomas Jefferson, learning is a holistic and captivating experience.


No mês de março, alunos, pais e comunidade em geral participaram de atividades que estimularam a criatividade, colaboração e aprendizado interdisciplinar para celebrar datas importantes, aprender aspectos culturais e enriquecer o aprendizado da língua Inglesa. 

Saint Patrick‘s Day - Para celebrar Saint Patrick‘s Day, o RC da Asa Sul criou uma gincana com ligue as piadas, complete o texto e responda ao quiz. Como prêmio, fizemos um waffle colorido e os alunos participaram em peso. 

Short Stories Animated - Nossos alunos e membros do Resource Center tiveram momentos de reflexão e de fortes emoções nas sessões de Short Stories que aconteceram no RC da Asa Sul. A primeira sessão aconteceu antes do início das aulas para os frequentadores do RC. Utilizamos um curta que mostrava um jovem ganhando um cachorro que não tinha uma pata para estimular a reflexão sobre pessoas com necessidades especiais. Convidamos também diferentes turmas e escolhemos curtas dentro do que estava sendo trabalhado pelos professores. Esta atividade será mantida e novos assuntos serão abordados. O intuito é manter o Short Stories sempre alinhado à procura dos professores e do interesse dos frequentadores.

Electric Pendulum - Nessa atividade, os participantes perceberam a existência do campo magnético e puderam diferenciar as cargas elétricas e verificar a relação entre cargas opostas e idênticas.  Ao abrir uma raquete elétrica e identificar os fios positivo/negativo, os frequentadores fizeram conexões que permitiram criar um pêndulo elétrico “eterno”. Foi uma experiência singular e todos gostaram muito da atividade. Tivemos 85 participantes. Alguns professores também trouxeram suas turmas.

Electron’s Detector – Os participantes puderam fazer a transferência de carga elétrica do próprio corpo para um balão e retransmitir esta carga para uma esfera feita com papel laminado e assim perceber o comportamento dos elétrons de cargas iguais. Foram 71 os envolvidos diretamente na execução desta atividade.

Sistema Hidráulico –  A partir de um guindaste hidráulico produzido dentro do Resource Center, nossos usuários puderam entender de forma prática o seu funcionamento. E para tornar o aprendizado ainda mais divertido os 94 participantes tiveram um desafio a cumprir e aqueles que conseguiram em menor tempo foram para o ranking entre os desafiados.

3D Paint - Nossos jovens cientistas fizeram um experimento com espuma de barbear, cola branca e corante alimentício para fazer uma pintura tridimensional.

Rube Goldberg Machine – Os alunos construíram uma máquina de reação em cadeia. Com material reciclável, uma caixa de papelão e muita fita adesiva, os alunos colocaram a mão na massa e testaram várias hipóteses até alcançarem o objetivo.

CTJ Book Club - O Book Club é uma atividade dedicada às pessoas que gostam de ler, ouvir interpretações diferentes, conhecer novas pessoas e ainda aprimorar o conhecimento na língua inglesa. O Book Club proporciona um ambiente descontraído e harmonioso entre pessoas das mais diversas faixas etárias, perfis e níveis de conhecimento da língua.

Make Things Come Alive  – Em Taguatinga, jovens aprenderam conceitos de costura de cadernos e se encantaram com as capas de realidade aumentada.

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Augmented Reality and Wildlife Conservation

By | 21st Century Skills, American Spaces, Competência Digital, English, Maker Movement, Narrativas Incríveis, Sala de Aula, STEAM Activity | No Comments

In March, 2017, 30 youth participants came to Casa Thomas Jefferson Taguatinga  to have a quite unique English learning experience. Participants made a customized sketchbook with an augmented reality cover. In the beginning of this program, we  talked to participants about encouraging environmental protection (such as wildlife conservation or response to climate change). We explored the concept of augmented reality and told participants they would make a sketchbook.

We used the app Floresta sem fim (Faber Castell) that  depicts Brazilian wildlife species and engaged participants with hands on activities. We had 30 youth participants eagerly working and practicing the English language out of the classroom through making a tangible object.

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CTJ Makerspace @ Green Nation Festival| NOV/2016

By | American Spaces, English, Escolas Públicas, Eventos, Maker Movement, Narrativas Incríveis, Programas Sociais, Projetos, STEAM Activity | No Comments

On November 24th, 2016, Rio de Janeiro hosted at Museu do Amanhã and Pier Mauá The Green Nation Fest to raise awareness of the impact humans have caused. But the festival did more than that; It actually promoted the new approach Cradle to Cradle – The Way We Make Things.

The main goal of the festival was to make ordinary people, organizations, and business sensitive to the challenges our planet faces today and take action to create feasible alternatives. Through sensory installations, presentations by national and international experts, workshops, and panels, the festival opened room for reflection on what we consume, what business models we want to support, and what our options are if we are committed to both reducing our carbon footprint and having a positive impact on the planet. The festival showed that innovation must be part of everyday business and life and that it is only worth it if it helps people strengthen connections and deepen health and environment.

The main themes of the 2016 event revolved around environmental preservation, water scarcity in the world, recycling, climate change, self-sustainable fashion industry and more. This year it offered several attractions; Programming was divided into Circular Economy, Entrepreneurship to Overcome environmental challenges and Innovation for Sustainability. This edition also included workshops on co-creation, a multimedia festival and an International Film Festival with films about sustainability in the daily life of big cities, and of course maker workshops.

Because the mission of the festival is closely tied to the U.S. Embassy & Consulate in Rio, CTJ was invited to host a series of maker workshops that combined technology, innovation, and construction of knowledge. Our narrative started with two installations created by our partner Glauco Paiva, a very prolific and generous maker.

Participants got their hands dirty in the construction of automatas. We were very impressed by two things; First, how some people completely freeze when they are asked to make something functional. We heard over and over the phrases: I can not make anything; I am not creative at all; I have no clue how to start. We gave examples, worked together, motivated, and got every single person to at least try creating something, accept failure as a growth path, and be more positive regarding their creative processes. Second, how participants were eager to be offered a more experiential approach to learning. People who came to 0ne of our sessions learned that they can learn by doing in a collaborative environment.

See more in the video below:

 

 

 

 

 

 

 

 

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Prototyping for Disability Rights – Assitive Technology Makeathon | 2016

By | 21st Century Skills, American Spaces, Design Thinking, Escolas Públicas, Maker Movement, Makerspaces, Narrativas Incríveis, Programas Sociais, Projetos | One Comment

As it happens to any living organism on the planet, some days are just better than others. When you get the chance to collaborate with great people to make dreams come true, motivate young people to learn technologies that can help others, and experience the power of a flexible learning space, its not just any other day at the office. It`s magical.  The history of the fight for the rights of people with disabilities is considerably new. However, nowadays we have some important advances in this area. At CIL 2, a public language teaching institution, there is a great community of people with disabilities – especially those who are visually impaired. CIL has become reference in Teaching English as a Second Language to blind people in Brasília. Despite their expertise, the students still face accessibility problems and lack of assistive technology. Casa Thomas Jefferson proposed to expand CIL’s reach by sharing its makerspace and hosting a program in which CIL staff and students had the opportunity to work alongside experts on fast prototyping. Participants learned how this kind of technology can be used to their own advantage in solving challenges faced by people with disabilities at their school.

The program 

“On Friday, September 23, in observation of “the Maker Week for Human Rights and Tolerance,” Casa Thomas Jefferson Asa Norte held a program for 20 public high school students and  3 students with a visual impairment.  All  students came from CIL 2 – Centro Interescolar de Línguas de Brasília  to collaborate, learn English,  and connect design with social change. Participants worked in teams, first interviewing the visually-impaired student to learn about some of the day to day challenges his or her disability presented, and then brainstormed ways to overcome these challenges.  Finally, they used CTJ’s Makerspace to draft up a design or prototype of their solution.

As a warmer, participants watched the trailer “Great Fight for Disability Rights”, which  documents the making of the Americans with Disabilities Act (ADA) to put themselves in the shoes of the visually impaired. The head teachers, who spoke only in English with students, used design thinking techniques to engage participants in creating empathy towards the difficulties visually impaired people face, and spot  challenges that could be overcome with a special type of assistive technology.  Students were divided into five groups of four; on each table there was either a visually impaired person or someone who could report from experience.  Participants easily identified with the topic, for CIL 2 has a strong community of people with disabilities.  At CIL there is a specialist who personally provides visually impaired students with sound learning strategies; Daniele Alves de Lemos was instrumental to the program, for she provided CTJ staff and facilitators with important pedagogical tips. Participants worked in teams, interviewing each other to learn about the challenges they face. At this point, visually impaired participants were eager to share their experiences, and participants brainstormed ways to overcome the challenges. The makerspace was bursting with discovery and creativity as students  learned about  manual and fast prototyping, practiced English, connected art and design with social change, and learned about digital artifact creation.

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The partners 

The program counted on the support of valuable partners. They were: Four facilitators from 3Eixos, a company founded by students from UnB – the local federal university, who worked against the clock to guarantee participants designed feasible projects; Patrick Ramon, CIL 2 supervisor, who was extremely enthusiastic about the idea and supported students and facilitators throughout the planning and execution of the project; Daniele Alves de Lemos, who is a specialist with CIL and provided all people involved with great input; and Marcos Roberto, founder of meviro.org, an outstanding accessibility project that inspired the program`s  narrative. The program also counted on the support of the director of the American Spaces project with the American Embassy, and of course, CTJ makerspace staff members who felt first hand the thrill of empowering people to use the space to promote economic and social change.

Participant`s projects

All facilitators had a back up plan (a feasible project) ready to share and inspire participants. One of the projects was a tactile map of the makerspace. However, participants were so touched and engaged that they came up with wonderful ideas of their own based on the real needs of the visually impaired people in the program.

  • 3D printed Tactile Map – central bus station;
  • 3D printed Bracelet – Identification of volunteers in the  school’s accessibility project;
  • 3D printed Tactile Map – from bus stop to school;
  • Arduino Super Cane –  to detect obstacles and improve accessibility;
  • 3D printed Outlet – to avoid electrical shocks.

CTJ makerspace staff members and all facilitators will visit CIL 2 in October to bring the projects and invite all CIL students to be part of our community. We are sure that CTJ will host more and more programs to inspire youth to build a better future.

 

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Developing reading tasks with Lego© & Technology

By | American Spaces, Competência Digital, Formação de Professor, Makerspaces, Narrativas Incríveis, Sala de Aula, STEAM Activity | No Comments

CTJ Makerspace fosters a community of committed teachers, who are eager to learn new technologies to implement in their classrooms. During the first EdTech Hub in the makerspace, teachers were exposed to Stop Motion Studio App that makes creating stop motion videos really easy. The Edtech facilitator, Mariana Sucena, guided teachers into the task of preparing short videos based on pieces of reading from varied levels: Junior, Teens, Flex Flex, or  Top Flex.

In sync with the maker spirit, teachers learned by doing and were really excited about the power of integrated activities: reading, making, and using technology with a clear pedagogical goal in mind. Educators left the session with some feasible and exciting ideas to engage their students. It was a creative and exciting day at CTJ Makerspace. Please, see what some very creative teachers created below.

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Earth Day for Makers | Sub Irrigated Plant

By | 2016, American Spaces, Maker Movement, Narrativas Incríveis, Sala de Aula, Smithsonian, STEAM Activity | 7 Comments

Earth Day is the annual celebration of the environment and a time to assess the work needed to protect the natural gifts of our planet. Earth Day is observed around the world, although nowhere is it a national holiday. In the United States, it affirms that environmental awareness is part of the country’s consciousness and that the idea of protecting the environment – once the province of a few conservationists – has moved from the extreme to the mainstream of American thought. There are simple ways to engage participants with activities that will help them think about their own actions and consequences for the planet.

Sub irrigated Plant

Sub irrigated Plant

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Rube Goldberg Machine

By | Maker Movement, Makerspaces, Narrativas Incríveis, Sala de Aula, Smithsonian, STEAM Activity | No Comments
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Goldberg Machine

There are low-cost, simple ideas for STEAM activities that might add a very nice touch to your programs  in American Spaces.  A clear example is building a Rube Goldberg machine - a contraption, invention, device that is deliberately over-engineered to perform a simple task in a complicated fashion. When kids start making a chain reaction with access to materials and tools like a hot glue gun, soldering iron, and Strawbees, they feel the thrill of making something, work collaboratively, and exercise logical reasoning. This engaging activity could be a great hands 0n component for a program on invention and innovation for varied age levels.  Participants generally love including a chain reaction and learn about the American cartoonist and inventor Rube Goldberg (1883–1970).

For this activity, we used adapted material from the Smithsonian Institution to boost participation and engagement.

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Releitura de obras de pintores famosos

By | 21st Century Skills, American Spaces, Maker Movement, Narrativas Incríveis, Programação, Sala de Aula | No Comments
Rereading famous paintings

RC Activity

Em 08 de maio é celebrado o dia do artista plástico e o Resource Center da CTJ de Águas Claras aproveitou a data para explorar o potencial artístico, criativo e crítico dos alunos, buscando assim oferecer uma atividade que promovesse a liberdade de expressão e também o conhecimento cultural.

Selecionamos três quadros de artistas famosos, sendo 1 brasileiro e 2 estrangeiros. O objetivo da atividade apresentar esses artistas, despertar habilidades artísticas e envolver os participantes no fascinante mundo da arte.

Utilizando conteúdo do  Smithsonian Institution  sobre Leonardo da Vinci, foi possível enriquecer o conhecimento passado aos alunos sobre esse artista.

Antes de começarem a releitura, as obras eram apresentadas para os alunos, informando seu título e autor. Utilizamos o aplicativo Masterpiece do Osmo, para auxiliar os alunos na produção dos desenhos. Com os desenho pronto os participantes tinham a opção de pintá-lo utilizando materiais diversos como giz de cera, lápis de cor, tinta guache e até mesmo colagem com papeis picados, formando mosaicos.

Alguns participantes se limitaram a tentar reproduzir a obra de forma mais fiel, mas a maioria buscou imprimir suas próprias interpretações criativas sobre as imagens. Em uma das releituras realizadas tivemos um Abaporu com 6 dedos, onde o aluno justificou que “ele era um mutante“. Em outra a tradicional Monalisa se transformou em uma moderna e alternativa jovem, com piercings e tatuagens. A obra mais surpreendente foi a da Nicole de apenas 6 anos que, com a ajuda do Osmo, foi capaz de reproduzir uma Monalisa colorida e definitivamente muito mais feliz.

Tanto as crianças, quanto os adultos que participaram da atividade tiveram a oportunidade de explorar, criar e recriar. O Osmo foi um grande diferencial na atividade, pois com ele, até mesmo aqueles que não sabiam desenhar, puderam realizá-la.

As obras ficaram expostas no Resource Center da Filial Águas Claras por cerca de duas semanas, após isso os alunos podiam levar sua masterpiece para casa. Confira as fotos da atividade aqui.

Escrito por Thaíse Nogueira e Lucas Marques

Resource Center Águas Claras

 

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